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Old Sep 13, 2005, 08:19 PM // 20:19   #1
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Default Lets shatter a dumb myth

Have you ever heard the myth that only a monk can heal? Lets take a look at something.

Monk - can heal stronger but lacks strong energy recovery.

Ele - Relies on enchantment (renewal, prodigy) and energy storage to keep energy up.

Necro - Relies on soul reaping to keep energy up.

Ok ok, basically looking at this you can see monk is only good healer for GvG or tombs because lets face it death and enchantments aren't a reliable source in those cases.

Now lets look at 4 v 4.. Can you rely on death? no.. Can you rely on enchantments? sure... its a rare feat that one person has strips in 4 v 4 let alone an entire column of them. In this case there is this thing called healing breeze, a well built ele has the infinite energy so just plop this up and call it a cover enchant.

Oh heres a nice ele heal build if you don't beleive me
-Renewal - Hother - Breeze - Orison - Reversal - Aura of Rest - Armor of Earth - Kinetic Armor.
Then Spec 12 heal, 6+4 storage, 10+1 earth, 6 prot. Or less prot more storage or whatnot, I find that spec works the best.

And remember the guy that started this build? his name was "I Am Stupid Taken" well yeah that was me.


AND NOW WE TALK ABOUT PVE!! This is the part that really ticks me off.
Ele - relies on enchants, a cover enchant is overkill to make this build work.

Necro - relies on death, if somethin isn't dying about every 10 seconds there is something wrong with your group...

Monk - with 16 heal and 13 divine they heal for 230 instead of 151, whooptee do, they heal 4 times and they're stuck regaining energy (unless they use a 15/-1 in which case your just stupid don't even bring that up). Also the actual extra heal is a lot of the time overkill, 230 life is half of a normal persons life (health is 455 with a sup vigor and 1 sup rune) and very few monks actually wait until half health to heal cause hell a caster could be dead in the second it takes to cast the heal if they're at half health already.

With that on the table lets compare usefulness - imo - ele is best healer in pve. Modify that build above, basically renewal and a few enchants is the key, and you got an ele healer that can spam cast every heal spell in the book and by the time he reaches 15 energy he fires off renewal and keeps going back to full mana.

Necro - heals for less yes, less overkill heal anyway, but has a significantly faster energy regain than monk. If going heal a nec would have to spec 12 heal 16 soul reaping. Thats 16 energy every time something dies... 16 energy is a lot of energy... energy drain with 10 inspiration only gives you 11 energy (16-5)...

Its funny there is always a million groups looking for monks but a bunch of eles and necros that could go heal. Even when one offers they get turned down because people are just so dense they don't see the positive half.

And as far as a prot monk, I do suggest goin monk for this in pve because divine favor really helps pve wise more than the extra energy since prot is so completely utterly different in pve than pvp.

Hi my name is logic, I'm in your head somewhere beggin to come out but your heads too thick to let me.

Don't even play teh newb card, I spend almost too much time on this game
my /age, "you have played 934 hours and 4 minutes over the past 4 months"

Three times through game, 192k faction mostly from 4 v 4, and 818 faction, and playing every effective build ever thought of will do that.

Last edited by TadaceAce; Sep 13, 2005 at 08:26 PM // 20:26..
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Old Sep 13, 2005, 08:25 PM // 20:25   #2
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You'd better call the firefighters in advance.
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Old Sep 13, 2005, 08:29 PM // 20:29   #3
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i beleive the only reason for a monk primary is because of divine favor, with out it your ele build would keep the gang in tip top shape , another good healer might be the mesmer cuz of fast casting but i havent really had the chance to expiriment with this idea.
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Old Sep 13, 2005, 08:30 PM // 20:30   #4
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funny you mention this.

the day after the game came out I was doing the last mission in the game and about mid way through I dumped all my points from blood and death into healing because our monk couldn't keep up with the damage.

Me and my healing breeze spam did wonders for the team.
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Old Sep 13, 2005, 08:30 PM // 20:30   #5
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healing prayers is just right with only 12 healing, only 3 healing prayrers skills are worth more than 12 healing prayers.
Healing seed works best with 14 12 or 16 healing.
Live Vicariously and virgurous spirit work best with ~15 healing.
Otherwise you are just wasting attribute points, or even worse, max health.

its not the more healing skills the more healing prayers. its the more skills on allys the more divine favor.

Actually most superior monk runes are close to utterly useless for PvE.

Mesmers can be good with healing, too, but its tricky. its more the fast resurecting and quick emergency healing here.
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Old Sep 13, 2005, 08:30 PM // 20:30   #6
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Monks are the best healer in the game period.

E/M can work well enough, but they still are not as effective. If I pick up a ele, I want him nuken.

Necros can ues well of blood, its true. But thats it, and thats in a very small area.
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Old Sep 13, 2005, 08:32 PM // 20:32   #7
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Fast casting helps so little for healing........ heal spells have 1 second cast...... and not like firin off as many as you can in the shortest time is the idea. The idea is keeping your mana up so you can keep healing.

Oh and nice of you to back up your reasoning, congrats to giving in to what everyone tells you, my first character was a monk, I had a choise of deleting him, an ele, or a war when I went to make my necro.... I deleted the monk cause ele was such a better healer it was depressing.

And Mander did you miss the whole idea, well of blood isn't healing, well of blood is a waste of energy.

aha third edit, lets blow another myth, the uber nuking ele... against lvl 24+ monsters a necros vampiric / pact / agony / touch attacks do as much as an eles because of armor. But then there is AoE, if by rare occasion more than 1 guys are standing AoE its a miracle, and even then if the guy is alive for the duration of the AoE then, again, there is something wrong with your group.

Last edited by TadaceAce; Sep 13, 2005 at 08:38 PM // 20:38..
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Old Sep 13, 2005, 08:36 PM // 20:36   #8
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As others have already mentioned, the main problem with ele healers is the lack of Divine Favor. Ele are superior smiters, and probably equal to monk primaries in protection. But without Divine Favor, it is difficult for the healing spells to be effective enough to counteract the large amounts of damage that high level monsters (and other players) can deal. I think ele's can make great supplemental healers, easing the workload of the primary healer. But I don't think they can carry the burden alone.
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Old Sep 13, 2005, 08:38 PM // 20:38   #9
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Quote:
Originally Posted by TadaceAce
Fast casting helps so little for healing........ heal spells have 1 second cast...... and not like firin off as many as you can in the shortest time is the idea. The idea is keeping your mana up so you can keep healing.

Oh and nice of you to back up your reasoning, congrats to giving in to what everyone tells you, my first character was a monk, I had a choise of deleting him, an ele, or a war when I went to make my necro.... I deleted the monk cause ele was such a better healer it was depressing.
Stop it. Come on. Use the search button wisely and you'll discover why an Ele is not a better healer than a monk. I don't want to be involved in the destruction of your thread.

Where is Shinsei when you need him? I'm not that good at flaming. Odd Sock? Blackace? Eonwe? Algren Cole? Xellos? Anyone? It's time to use your bad attitude for a valid reason!

Please!

/sarcasm
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Old Sep 13, 2005, 08:40 PM // 20:40   #10
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Quote:
Originally Posted by Aracos79
the main problem with ele healers is the lack of Divine Favor.
An extra 40 points of healing per heal oorrr

Infinite Energy - Energy Storage (renewal setup)
16 energy per kill - soul reaping
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Old Sep 13, 2005, 08:41 PM // 20:41   #11
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Quote:
Originally Posted by TadaceAce
Monk - with 16 heal and 13 divine they heal for 230 instead of 151, whooptee do, they heal 4 times and they're stuck regaining energy
Erm, what spell are you talking about here? It would be nice of you to name it as you kinda base your whole "Monks suck" arguement off it.
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Old Sep 13, 2005, 08:43 PM // 20:43   #12
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the only skill that heals that much... (directly breeze doesn't count)

Heal Other...

Oh now people are gonna say well I use orison and heal for 80 for 5 mana
Ok you go ahead and heal your 80 for 5 mana and I'll heal 151 (12 healing prayers heal other) for 10 mana and call it even.
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Old Sep 13, 2005, 08:45 PM // 20:45   #13
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Since the OP can't even recognize eng management skills, including but not limited to Energy Drain/Blood is Power/Peace and Harmony, I'll not even bother making a decent reply:

Monks will always be better at healing than an E/Mo. Even without using sub prof for eng management, there's always skills like Divine Spirit that allow short burts of massive healing for almost no cost. Utilization of such skills aren't as straightforward, so they're not used en mass by people who like FotM builds.

Your arguement: Elementals have more eng.
Common sense: Monks have 54-69 eng. Unless you're elemental is running 138 eng, your orison vs. heal other strategy is utter nonsense.

Last edited by KamikazeChicken; Sep 13, 2005 at 08:48 PM // 20:48..
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Old Sep 13, 2005, 08:46 PM // 20:46   #14
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Quote:
Originally Posted by TadaceAce
An extra 40 points of healing per heal oorrr

Infinite Energy - Energy Storage (renewal setup)
16 energy per kill - soul reaping
Enchantments are already fragile, and getting more fragile all the time as ANet packs more enchant removal on mobs to offset enchantment loaded farmers.

Any necro who puts 16 points in Soul Reaping is just plain silly. There are no skills based on that line and necros have many stronger spells in their other lines. In PvE reaping is decent, but in PvP it's a total waste of your points IMO.
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Old Sep 13, 2005, 08:46 PM // 20:46   #15
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Quote:
Originally Posted by TadaceAce
the only skill that heals that much... (directly breeze doesn't count)

Heal Other...

Oh now people are gonna say well I use orison and heal for 80 for 5 mana
Ok you go ahead and heal your 80 for 5 mana and I'll heal 151 (12 healing prayers heal other) for 10 mana and call it even.
Have you ever played monk?
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Old Sep 13, 2005, 08:47 PM // 20:47   #16
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peace and harmony, its funny when people use this skill for "energy" when they can use word and heal for more and be more mana efficient. Not to mention its an enchantment and requires a cover enchant to work.

I beat the game for the first time as a monk... then deleted him because my next char (ele) was so far and beyond a better healer

Energy Drain - 11 energy gain (presumed 10 insp spec)
Offering - 11 energy (presumed 10 blood spec)
BiP - a lot of energy, requires a necro, works on ele and nec healers too, sacrifices a lot of life, sucks up the necros elite spot.
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Old Sep 13, 2005, 08:49 PM // 20:49   #17
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Quote:
Originally Posted by TadaceAce
And remember the guy that started this build? his name was "I Am Stupid Taken" well yeah that was me.
It's easy to figure out where I stand concerning people who would choose such names...

And...

Quote:
Originally Posted by TadaceAce
Hi my name is logic, I'm in your head somewhere beggin to come out but your heads too thick to let me.
Its arrogant comments like that, that make this:

Quote:
Originally Posted by Mormegil
You'd better call the firefighters in advance.
FTW as they say. Maybe there were some valid points hidden in their somewhere, but it's not what you say, it's how you say it.
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Old Sep 13, 2005, 08:51 PM // 20:51   #18
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Quote:
Originally Posted by Teklord
Maybe there were some valid points hidden in their somewhere, but it's not what you say, it's how you say it.
And hidden with such a mastery I have never heard of, sir.
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Old Sep 13, 2005, 08:53 PM // 20:53   #19
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Originally Posted by Teklord
It's easy to figure out where I stand concerning people who would choose such names...
When you play as much as I do and only have 1 slot for pvp chars you get sick of using the same name and resort to stupid "crap" for builds you just like killing newbs with.
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Old Sep 13, 2005, 09:01 PM // 21:01   #20
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Quote:
Originally Posted by TadaceAce
the only skill that heals that much... (directly breeze doesn't count)

Heal Other...

Oh now people are gonna say well I use orison and heal for 80 for 5 mana
Ok you go ahead and heal your 80 for 5 mana and I'll heal 151 (12 healing prayers heal other) for 10 mana and call it even.

I'll take my orison for 5 energy...couple it with a 16 divine favor for an extra 48 then toss a boon on and heal you for well over 151 with an orison. This game is about energy management not HP not Healing not dmg not anything other than having as much energy as you possibly can for as long as you can possibly have it. I'm not saying the route I mentioned is the best one out there. Heal other is definately a viable skill to use and boon does take 1 pip of regen away. But know when to use your skills you don't always need to heal for 151 hp. If you heal for 151 and they only need 120 you're wasting mana.

Divine Favor makes monks a better healer than any other class. Elementalists can heal fantastically well...necros can heal amazing well...but they don't even hold a candle to a monk. You can get by with an ele healer you can get by with a necro healer...but saying either of them is a better primary healer than a monk shows a level of ignorance that would match most WaMo's

Quote:
Hi my name is logic, I'm in your head somewhere beggin to come out but your heads too thick to let me.
funniest comment of the day

Last edited by Algren Cole; Sep 13, 2005 at 09:03 PM // 21:03..
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